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1000 Divis Divercity Bogotá - Second Issue

Uitgever Divercity Theme Park
Jaar 2013-2020
Type Log in om details te zien
Waarde Log in om details te zien
Valuta Divercity (2013-date)
Samenstelling Log in om details te zien
Afmetingen Log in om details te zien
Vorm Log in om details te zien
Drukker Log in om details te zien
Ontwerper(s) Log in om details te zien
Graveur(s) Log in om details te zien
In omloop tot Log in om details te zien
Referentie(s) Log in om details te zien
Beschrijving voorzijde Red and black printed note with a central vignette of a girl character and the Divercity theme park logo at left. The pretended issuer inscription appears along the top, with the face value in numerals at all four corners, in numerals over letters to the right of the central vignette, and in letters below it. A series number of five digits appears at lower left and a seven-digit serial number with a two-plus-three letter prefix at lower right, above three printed signatures with their respective titles along the lower margin.
Opschrift voorzijde Log in om details te zien
Beschrijving keerzijde Red and black printed note with a central vignette of a character town streetscape, flanked on both sides by the Divercity theme park logo. The face value appears in numerals at all four corners and in letters along the lower margin.
Opschrift keerzijde Log in om details te zien
Handtekening(en) Log in om details te zien
Beveiligingstype Log in om details te zien
Beschrijving beveiliging Log in om details te zien
Varianten Log in om details te zien
Opmerkingen

Divercity is a Colombian children's theme park built around a miniature city concept, where children aged 3–13 take on adult roles — baker, doctor, journalist, pilot — and earn a proprietary currency called "Divis" for their work. The notes are functional within the park economy, accepted at in-park shops and services, and are deliberately designed to resemble real banknotes closely enough to feel credible to a child without being legally problematic. The second issue ran across a notably long window, suggesting demand was steady enough that a redesign wasn't commercially necessary.