Drachm

Đơn vị phát hành Gaza
Năm 400 BC - 350 BC
Loại Standard circulation coin
Mệnh giá 1 Drachm
Tiền tệ Drachm
Chất liệu Silver
Trọng lượng 3.84 g
Đường kính
Độ dày
Hình dạng Round (irregular)
Kỹ thuật Hammered
Hướng
Nghệ nhân khắc
Lưu hành đến
Tài liệu tham khảo GCV#6063, Gitler/Tal#Gaza 9Dc
Mô tả mặt trước Humped bull kneeling left, attacked by lion right on its back.
Chữ viết mặt trước
Chữ khắc mặt trước
Mô tả mặt sau Forepart of prancing horse right.
Chữ viết mặt sau Aramaic
Chữ khắc mặt sau
(Translation: Ayin Zayin)
Cạnh
Xưởng đúc
Số lượng đúc ND (400 BC - 350 BC) - -
ID Numisquare 5022756660
Thông tin bổ sung

Historical Context: This silver Drachm was issued by the ancient city of Gaza between 400 and 350 BC, a period when the city flourished as a vital trade hub under the Achaemenid Persian Empire. Situated strategically on the Mediterranean coast, Gaza controlled crucial overland routes connecting Egypt, Arabia, and the Levant. While under Persian suzerainty, Gaza maintained significant civic autonomy, including the right to mint its own coinage, reflecting its economic prosperity and cultural position at the crossroads of Near Eastern and Hellenistic influences.

Artistry: While no specific engraver is attributed to this civic issue, the coin's design exemplifies the syncretic stylistic school prevalent in the Levant during the late Classical period. Gaza's coinage often features a blend of local iconography with Greek artistic conventions. Typical obverse designs include a male deity's head, possibly Ba'al Gazor, or a female deity like Astarte, frequently rendered with Hellenized features. The reverse often depicts an animal, such as a lion or eagle, accompanied by the city's Aramaic ethnic inscription, 'Azzat, reflecting its distinct identity.

Technical/Grading: Struck on a broad, relatively thin flan, this Drachm weighs 3.84 grams, consistent with the Attic weight standard adopted in the region. For a typical deity head obverse, high-points include hair, forehead, and cheekbones. On an animal reverse, musculature, head, and extremities are key areas for wear. Technical strike quality for these issues can be variable; while some examples show crisp detail, others may exhibit minor off-centering or flatness, particularly on the periphery, due to the manual striking process.

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